Project Type
Class Project
Team of
3
Project Duration
<2 Weeks
Software Used
Unity
Language Used
C#
Platform
Windows PC
Primary Role(s)
Network Programmer
Game Description: Bladerena is a fast-paced, top-down 2D dungeon crawler set in a mystical coliseum where you're challenged to survive waves of fantasy monsters. As Cpl. Quandale, a soldier transported to another world, you must fight goblins, sentient swords, and flaming enemies using only your instincts and blade. Designed for quick reflexes and high-score chases, Bladerena is an arcade-style survival challenge that pushes players to adapt and endure.
Genre: 2D Top-Down Arena Dungeon Crawler
Bladerena is a 2D top-down survival game set in a mystical arena where warriors from across dimensions are thrown into battle for the amusement—or judgment—of the enigmatic Sword Saints. You play as Cpl. Quandale, a soldier trapped in this high-fantasy coliseum, forced to face waves of goblins, sentient swords, and suicidal fireballs. With only your blade and reflexes to rely on, your goal is simple: survive as long as possible and rack up the highest score. Designed with pixel art visuals and fast-paced combat, Bladerena delivers a quick, arcade-style experience where pattern recognition and adaptability are key to survival.
As the project manager, programmer, and animator for Bladerena — a fast-paced 2D survival arena game built in under two weeks by a team of three — I led the project from planning to execution while contributing heavily to its gameplay systems, visuals, and polish.
Player & Enemy Animation: Created smooth and responsive animations using Unity’s Animator system, ensuring visual clarity and feedback during fast-paced combat.
High Score System: Built a persistent high score tracker using Unity’s PlayerPrefs, giving the game replay value and competitive progression.
UI & Game Flow: Developed a functional UI with main menu, in-game HUD, and game over screen to provide a seamless experience from start to finish.
Project Management: Oversaw the team’s timeline and deliverables, ensuring that all assets and features were completed on time and integrated smoothly within the two-week deadline.
These responsibilities highlight both my technical versatility and ability to manage a small team while delivering a polished, feature-complete game under tight time constraints.