Hi, I'm Vhonn, a recent graduate from Mapúa University in BS Entertainment and Multimedia Computing aka Game Development, currently based in the Philippines. I currently specialize in gameplay and system programming using Unity and C#, and I love turning ideas into interactive, impactful experiences — even if most games should technically be about fun and profit.
One of my proudest works is our thesis, Sakuna, a disaster preparedness game where I programmed all the core systems — from UI to gameplay — which taught me how to balance meaningful design with fun gameplay. This game was also among the 12 finalists of Globe's Game Jam 2025 out of 41 entries.
I'm passionate about learning, and I thrive in environments where I get to build, collaborate, and experiment with new ideas — as seen from being a working student where I worked in Programming, Graphic Design, Sales, and even as Teacher.
Outside of work, I enjoy photography and video production as creative outlets — exploring different genres, capturing moments, and shaping stories through the lens. It keeps me sharp, curious, and observant in a way that naturally feeds back into my work as a developer.
I’m currently open to opportunities in QA Testing. Let’s connect!
Our Thesis/Capstone for Mapúa completed in <5 Months (Team of 3). I was the sole programmer for this game. From the UI functionality to the in-game navigation, global audio controls, timer, objective counter, managers of (video player, camera, inventory), random hint generator, dialogues, and finally, the level evaluation at the end where timer & objective count are saved using PlayerPrefs and will output different results and evaluation at level select.
A game for our Networking Subject completed in <2 weeks (Team of 3). I was the lead programmer for this game. I was in charge of all the networking functionality of the game. This works with PC-to-PC the same Internet. I handled the player-player spawn as seen on right gif and enemy spawns on both PCs, have pause and game over prompt pause or end the game on both PC, as well as have a simple score counter that updates on both PCs. This was all done using Unity 2022.3.17f1's built in Network Manager.
Tasked to create a 3D game in class. Completed in 1 week (Team of 3). I was the project manager & level designer for this and worked together with another member in the programming. I handled the objectives animation, making sure other objectives pop up based on the current # of objectives, UI Menu & Game Over, hazard that kils player.
Tasked to create a 2D game in class. Complete in <2 weeks (Team of 3). I was the project manager, programmer, and animator for this. I made smooth animations for the player and enemies using Unity's animator, built a simple high score saver using PlayerPrefs, UI menu and game over functionalities, and made sure the project was done on time.
We entered our game, Sakuna, in this Game Jam, which was also a competition. Among 41 entries, we were one of the top 12 finalists.
The task was to create a game pitch deck for the game. This meant that we had to improve Sakuna's Game Design.
This was a month long competition from June 26 - July 12 wherein the last day was where I pitched our new game concept in front of the other contestants and judges.
I was in charge of scripting the functionality of the tiles using Lua and Roblox Engine. This was also my first game jam.
This is a game we developed in 1 week for Globe's 1st ever Roblox GameJam (Globe Hangouts Game Changer GoGaming Convention 2024)! that occured on March 9 and 16 of 2024.